![]() ![]() We perform such an operation with all the old texturesġ3. Found? Okay, copy the line starting with png= img= into our other gta3.txt, which contains our new textures. ![]() Open the gta3.txt file (which is a backup), look for the name of the texture from the old model there. What to do? That's why we need a cache backupġ2. ![]() We close the program and open the gta3.txt file using notepad and look at the end of the file for our textures, which have only a name and size and nothing else, but there are no png= and img= lines. Import new textures by clicking on Import>With Alpha (texture with alpha channel), Without Alpha (without it), there is also Uncompressed 32 (it is better not to use the latter, although it is possible)ġ1. If you need to get a copy of a texture already in the archive, but with a different name, create an alias.ġ0. All textures from cars are of the same type: i interior128. Press CTRL + F, the search will open and drive in the name of the texture of the old model from the car. Txdfucker'om open the file gta3.txt, which is in the folder. Open the texture file from our model, which was downloaded using TxdworkshopĦ. Press the F2 button, a search window will open and look for our model and replace it with the one downloaded earlier from the Internet. files/texdb folder using Imgtool 2.0 or SA Crazy Editorģ. Open the gta3.img file, which is located in the. ![]() Download Imgtool 2.0 or SA Crazy Editor + download Txdfucker latest versionģ. Copy the entire folder to your computer + make a copy for every firemanĢ. Chevrolet SS Nascar of good quality, will fit into almost any pack of cars with textures.ġ. ![]()
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